
I’m a Unity Game Developer with experience in creating engaging 2D and 3D games using C#. I specialize in gameplay mechanics, UI systems, player controls, and game logic. I’ve worked on idle clicker games, endless runners, puzzle games, and multiplayer projects using Photon PUN and PlayFab. I focus on clean code, smooth performance, and polished gameplay. Whether you need a full game, new features, or bug fixes, I’m here to help turn your ideas into playable experiences.